Monday, 15 October 2012

How to create a basic piece of Geometry

Basic Piece of Geometry
 
In this printscreen, I am showing how you start to make a basic shape in 3D Max, the red box on the printscreen is called the control panel this is where the options of shapes are, the basic shapes are:
  • Box
  • Sphere
  • Cylinder
  • Torus
  • Teapot
  • Cone
  • GeoSphere
  • Tube
  • Pyramid
  • Plane
First of all you have to select the shape you would like, click the mouse in the perspective view and then click up again for this shape so then it has a 3D effect. This shape that I created is called a cylinder.

Basic primitive

In this printscreen, I am showing how to change the size of the shape made, as you can see where the red box is selected there is a selection of - height, length and width, also we can change the segments in this area as well. I am going to make the shape a perfect cube, which has a height, length and width of 50 and a lengthm width and height segment of 2.

In this printscreen, I am showing that I have changed the name and the colour of the cube, the name of the cube is now called Purple Box, I did this in the selected area in the printscreen.
 
In this printscreen, I am showing how to convert the object into a editable poly, I did this by right clicking on the object, going down to 'convert to' and then clicked on 'editable poly'.
 
In this printscreen, I am showing how you can tell that it has now changed to a editable poly, you know this because it has whats in the  red box when you click on it.
 
Editable Poly
 
In this printscreen, I am showing how I am going to edit the vertex on the shape, this means I can modify where the segments are which means I can modify around the edges and the center of the shape. The red arrow above the shape is showing the blue dots showing where you are able to modify the shape.
 
In this printscreen, I am showign how I have changed the shape and made the middle of the points come out therefore the shape now has points at the side of it.
I did this by clicking on one of the blue dots and then dragging it out wards, i did this for all sides except for underneath and it resulted in this shape.

In this printscreen, i am showing how to make the shape more smooth, I will do this by clicking on the drop menu which is named 'modifier list' and then scroll down to 'MeshSmooth', this will make the edges of the shape smooth and not so sharp.
 
In this printscreen, I am showing how I have softened the edges of the shape, therefore the shape is no longer pointy and has smooth corners.
 

 
 
 


Wednesday, 3 October 2012

3DS MAX Viewports


Cartesian Co-ordinate System

Who?
A french philosopher and mathematician called Rene Dascartes created 'cartesian co-ordiantes'.
'I think therefore I am'

This quote means  that you think for yourself therefore you are who you are.
Rene Dascartes locked himself in a cabin then studied all the great philosophers there ever was.
 
He as well invented a system of plotting space, which means he invented a system in which people could plot satalites in space.
 
Why?
He created cartesian co-ordinate system so that x and y axis will help to plot co-ordinates therefore you will be able to plot results onto a grid.
 
How?
The x axis is for horizontle and the y axis is for verticle.
The circle in the middle of the lines is called the origin, this is where the co-ordinates (0,0) meet, this is where you start plotting the graph.
 
The third dimention is the Z axis, this axis is for the depth.
 
Viewports
The 4 viewports are:
  • Top view - xy
  • Left viewport - yz
  • Front viewport - xz
  • Perspective Viewport - xyz
The purpose of a viewport in 3Ds max is that you can view the creation from different angels therefore can see all of the creation and view it more advanced.
 

Orthographic
An orthographic view is a view in which is view from the Z axis.
As y ou can see in the picture there is a chunk of the cube cut out there fore where the circle is it is measuring the depth